Exploding Kittens SACK-CORE-4

Exploding Kittens You Lying Sack Game Instruction Manual

Model: SACK-CORE-4

1. Introduzzjoni

The Exploding Kittens You Lying Sack game is a bluffing game designed for 2 to 5 players, ages 7 and up. A typical game session lasts approximately 15 minutes. The objective of the game is to outsmart your opponents by successfully lying or telling the truth about hidden objects, avoiding being caught in a lie.

Game overview showing 'Party Game', 'Ages 7+', '2-5 Players', '15 Minutes'

Image 1.1: Game overview indicating player count, age range, and play time.

2. What's in the Box (Setup)

Before starting the game, ensure all components are present:

  • 1 Good Thing (a blue foam cube)
  • 50 Bad Things (red foam pieces)
  • 1 Lying Sack (an orange fabric bag with a face)
  • 1 Die (a six-sided die)
  • 1 Gameboard (a small board for tracking turns and bluffs)
All game components laid out: game box, instruction booklet, orange lying sack, red foam bad things, blue foam good thing, die, and game board.

Image 2.1: Contents of the Exploding Kittens You Lying Sack game.

Setup tal-Logħba:

  1. Place the Gameboard in the center of the playing area.
  2. Place the 1 Good Thing and all 50 Bad Things into the Lying Sack.
  3. Each player starts with an empty hand.
  4. Determine the first player by any agreed-upon method (e.g., youngest player, highest die roll).

3. Kif Tħaddem (Kif Tilgħab)

The game proceeds in turns, with players attempting to deceive or be truthful about the contents they draw from the Lying Sack.

Sekwenza tad-Dawra tal-Plejer:

  1. Irrombla d-Die: The active player rolls the die. The number rolled indicates how many items they must draw from the Lying Sack.
  2. Draw Items: Without looking, the active player reaches into the Lying Sack and draws the number of items indicated by the die roll. These items are kept hidden in the player's closed fist.
  3. Make a Statement: The active player then looks at the items in their hand and makes a statement to the other players about what they have drawn. This statement can be either the truth or a lie. For example, if they drew two Bad Things, they could say, "I drew two Bad Things" (truth) or "I drew one Good Thing and one Bad Thing" (lie).
  4. Opponent's Decision: After the statement, each other player, in clockwise order, must decide whether to accept the statement or call the active player a liar.
    • If a player accepts the statement, they do nothing.
    • If a player calls a lie, they point at the active player and declare, "You're lying!"
  5. Reveal and Resolve: Once all other players have made their decision, the active player reveals the contents of their hand.
    • If the active player was telling the truth and no one called a lie, the active player keeps the items.
    • If the active player was telling the truth but someone called a lie, the player who called the lie takes all the items.
    • If the active player was lying and no one called a lie, the active player keeps the items.
    • If the active player was lying and someone called a lie, the active player takes all the items.
  6. Tmiem id-Dawra: The items taken by a player are added to their personal pile. The turn then passes to the next player in clockwise order.
Illustration of game play with players around a table, one player reaching into the Lying Sack, and arrows indicating turn flow.

Image 3.1: Visual representation of players interacting with the game components during a turn.

Illustration of a player secretly grabbing items from the Lying Sack and making a statement, with the question 'Will you accept?'

Image 3.2: Depiction of the core mechanic: drawing items and making a statement.

4. Game Rules and Winning Condition

Good Things and Bad Things:

  • Il- Good Thing is a valuable item. Players want to collect this.
  • Il- Bad Things are undesirable. Players want to avoid collecting these.

Nirbħu l-Logħba:

The game ends when a player successfully collects the Good Thing and avoids collecting any Bad Things. The player who possesses the Good Thing and has the fewest Bad Things in their pile at the end of the game is the winner.

If multiple players have the Good Thing (due to specific game actions not detailed here but implied by the bluffing mechanics), the player with the Good Thing and the absolute fewest Bad Things wins. In case of a tie in Bad Things among players with the Good Thing, the game continues until a clear winner emerges or players agree on a tie-breaking rule.

5. Speċifikazzjonijiet

KaratteristikaDettall
Dimensjonijiet tal-Prodott2.5 x 5.8 x 9 pulzieri
Piż tal-oġġett9.2 uqija
Numru tal-MudellSACK-CORE-4
Età Rakkomandata mill-Manifattur7 snin 'il fuq
LingwaIngliż
Parteċipanti2-5
Ħin tal-logħobMadwar 15 minuta

6. Manutenzjoni

Biex tiżgura l-lonġevità tal-komponenti tal-logħba tiegħek:

  • Store all game pieces in the original box or a suitable container to prevent loss or damage.
  • Keep the game in a cool, dry place, away from direct sunlight and moisture.
  • Clean components with a dry, soft cloth if necessary. Avoid using harsh chemicals or abrasive materials.

7 Issolvi l-problemi

If you encounter any issues with your game:

  • Komponenti neqsin: Carefully check the box and packaging. If a component is genuinely missing, please contact Exploding Kittens customer support.
  • Kjarifika tar-Regola: Re-read the relevant sections of this manual. For further clarification, visit the official Exploding Kittens websit jew fora tal-komunità.

8. Appoġġ u Garanzija

For product support, missing parts, or general inquiries, please visit the official Exploding Kittens website or contact their customer service department. Specific warranty information may be available on the product packaging or the manufacturer's websit.

Manifattur: Qtates li Jisplodu

Websit: www.explodingkittens.com

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