Introduzzjoni
Welcome to the world of screen-free coding with Botley The Coding Robot 2.0! This activity set is designed to introduce children aged 5 and up to fundamental coding concepts through engaging, hands-on play. Botley 2.0 offers multiple ways to code, including movement in six directions, light shows, and interactive games. This manual will guide you through setting up your Botley, understanding its functions, and troubleshooting common issues to ensure a rewarding learning experience.

Image: The complete Botley 2.0 activity set, including the robot, remote, coding cards, and various play pieces.
X'hemm fil-Kaxxa
Your Botley 2.0 Activity Set comes with 78 pieces to kickstart your coding adventures. Please ensure all components are present:
- 1 x Botley 2.0 Robot
- 1 x Remote Programmer
- 2 x Detachable Robot Arms
- 40 x Coding Cards
- 6 x Double-Sided Tiles
- 27 x Obstacle Building Pieces
- 1 x Starter Guide with Coding Challenges

Image: The retail packaging for Botley The Coding Robot 2.0 Activity Set.
Informazzjoni dwar is-Sigurtà
WARNING: Small parts. Not for children under 3 years of age. Adult supervision is recommended during play.
Setup
1. Installazzjoni tal-batterija
Botley 2.0 requires 5 AAA batteries (not included): 3 for Botley and 2 for the remote programmer. Ensure batteries are inserted with correct polarity (+/-) as indicated in the battery compartments.
2. Assembling Botley
Attach the detachable robot arms to Botley by aligning the pegs on the arms with the corresponding holes on Botley's sides. You can also customize Botley's appearance with different facemasks (if included in your specific set).

Immaġni: Quddiem view of Botley 2.0, showing its eyes and the attachment points for the arms.
3. Setting Up the Play Area
Use the double-sided tiles to create paths for Botley to follow. The tiles feature black lines on one side for line-following mode and circuit patterns on the other for coding challenges. Arrange the obstacle building pieces to create mazes or targets for Botley to interact with.

Image: Botley 2.0 moving through an obstacle course constructed with the included building pieces.
Istruzzjonijiet Operattivi
1. Remote Programmer Overview
The remote programmer is your primary tool for interacting with Botley. It features directional buttons (forward, backward, left, right), a transmit button, and special function buttons for lights, sounds, and clearing programs.

Image: Close-up of the Botley 2.0 remote programmer, showing its intuitive button layout.
2. Coding Modes
Botley 2.0 supports two main modes: Code Mode and Line Mode. A switch on Botley's underside allows you to select the desired mode.
- Code Mode: In this mode, you program Botley's movements using the remote programmer. Enter a sequence of up to 150 steps. Press the transmit button to send the program to Botley. Botley will execute the sequence of commands.
- Modalità tal-Linja: In this mode, Botley will automatically follow any black line on the included tiles. Place Botley on a black line, and it will detect and follow the path.
3. Karatteristiċi Avvanzati
- Sejbien tal-Oġġetti: Botley features advanced object detection technology. You can program Botley to react to objects in its path, allowing for more complex coding challenges.
- Wirja tad-Dawl: Botley's eyes light up, and you can program various light patterns and colors. This feature is especially fun for playing in the dark.
- Ħsejjes Interattivi: Botley has 16 fun interactions, transforming into different characters with unique sounds, such as a train, police car, or ghost.
- Botley Says Game: Test your memory with a game of lights and sounds, similar to
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