Riżorsi għat-Tagħlim LER2938

Learning Resources Botley The Coding Robot 2.0 Activity Set

Model: LER2938 | Brand: Learning Resources

Introduzzjoni

Welcome to the world of screen-free coding with Botley The Coding Robot 2.0! This activity set is designed to introduce children aged 5 and up to fundamental coding concepts through engaging, hands-on play. Botley 2.0 offers multiple ways to code, including movement in six directions, light shows, and interactive games. This manual will guide you through setting up your Botley, understanding its functions, and troubleshooting common issues to ensure a rewarding learning experience.

Botley The Coding Robot 2.0 Activity Set components spread out on a white surface.

Image: The complete Botley 2.0 activity set, including the robot, remote, coding cards, and various play pieces.

X'hemm fil-Kaxxa

Your Botley 2.0 Activity Set comes with 78 pieces to kickstart your coding adventures. Please ensure all components are present:

Botley The Coding Robot 2.0 Activity Set retail box.

Image: The retail packaging for Botley The Coding Robot 2.0 Activity Set.

Informazzjoni dwar is-Sigurtà

WARNING: Small parts. Not for children under 3 years of age. Adult supervision is recommended during play.

Setup

1. Installazzjoni tal-batterija

Botley 2.0 requires 5 AAA batteries (not included): 3 for Botley and 2 for the remote programmer. Ensure batteries are inserted with correct polarity (+/-) as indicated in the battery compartments.

2. Assembling Botley

Attach the detachable robot arms to Botley by aligning the pegs on the arms with the corresponding holes on Botley's sides. You can also customize Botley's appearance with different facemasks (if included in your specific set).

Quddiem view of Botley The Coding Robot 2.0.

Immaġni: Quddiem view of Botley 2.0, showing its eyes and the attachment points for the arms.

3. Setting Up the Play Area

Use the double-sided tiles to create paths for Botley to follow. The tiles feature black lines on one side for line-following mode and circuit patterns on the other for coding challenges. Arrange the obstacle building pieces to create mazes or targets for Botley to interact with.

Botley The Coding Robot 2.0 navigating an obstacle course with building blocks.

Image: Botley 2.0 moving through an obstacle course constructed with the included building pieces.

Istruzzjonijiet Operattivi

1. Remote Programmer Overview

The remote programmer is your primary tool for interacting with Botley. It features directional buttons (forward, backward, left, right), a transmit button, and special function buttons for lights, sounds, and clearing programs.

Botley The Coding Robot 2.0 remote programmer with various buttons.

Image: Close-up of the Botley 2.0 remote programmer, showing its intuitive button layout.

2. Coding Modes

Botley 2.0 supports two main modes: Code Mode and Line Mode. A switch on Botley's underside allows you to select the desired mode.

3. Karatteristiċi Avvanzati